Popleaf is a tiny software developer based in Cambridge, England.
We lovingly craft brilliant apps and games.
The Usborne Foundation, Web, 2015
Teach Your Monster To Read 3: Champion Reader is the third in the BAFTA nominated series of games which has been played more than 4 million times in classrooms and homes all over the world.
Players lead their monsters on an educational race across the galaxy in pursuit of the dastardly Space Goblins through massive game world made up of 48 planets full of new characters, fun and learning. With a focus on complex sentence comprehension, the educational content of the game was painstakingly designed in collaboration with the team from Roehampton university and carefully follows the national curriculum.
Once again, we designed, developed, wrote and produced the game utilising our newly re-engineered cross platform game engine and the game's fantastic art and animation was provided by Rich Wake.
The Usborne Foundation, Web, 2013The second in the BAFTA award nominated 'Teach Your Monster To Read' series. Now even bigger and more adventurous, with over 150,000 registered players and used in schools and homes all over the world.
Once again, we designed and built the game and backend entirely in-house, going so far as to write the music, script and direct the voice-over sessions ourselves in order to ensure that everything was as close to perfect as possible. Along the way, we worked closely with Roehampton university to ensure the game conformed to the 'Letters And Sounds' section of the national curriculum. The game, of course, wouldn't be the same without the wonderful art and animation of Rich Wake and the excellent voice talents of Simon Farnaby.
Random House / Failbetter Games, Web, 2013
We designed and built the "Miasma" component of this experimental interactive fiction project which was developed by Failbetter Games, written by Rob Sherman and published by Random House. Our contribution to the game consists of a series of 3D objects and documents which can be investigated and manipulated by the player in order to unlock new sections of the story.
Random House, iPad, 2012
To coincide with the 50th anniversary of Anthony Burgess' classic book, we designed, developed and co-edited this ambitious version of one of the most celebrated novels of the 20th Century. Integrating, for the first time, the author's hand-annotated typescript, a fully synchronised reading by Tom Hollander and an exhaustive library of painstakingly cross-referenced articles, essays, notes and video interviews, we created what we believe to be the definitive edition of the novel. Nominated for the FutureBook Innovation Awards.
The Usborne Foundation, Web, 2012
A sprawling, persistent, free online game to aid young children learn phonics. Undoubtedly our most ambitious project to date, we created the original concept, designed and built the game, the website, server and backend systems - we even wrote the music! Since launch, the game has grown substantially as our user base has expanded dramatically around the world, quietly picking up tens of thousands of active users. Such is the project's success that we are currently developing both an iPad version and a much expanded sequel. Shortlisted for the 2013 Bett Awards.
London 2012 Cultural Olympiad / Discover Children's Story Centre, Web, 2012
Produced as part of the London 2012 festival, StoryCloud is an online library of short stories for children exclusively written and illustrated by some of the best talents in the industry. Using HTML5 technology, we designed and built a web-based platform which offers fully synchronised text and audio narration and fun-filled interactive illustrations, all fully accessible across both desktop computers and tablets.
Usborne Publishing, iPad, 2011 - 2012
Beginning with the chart-topping Sticker Dolly Dressing app and followed by Sticker Dolly Princesses, the Sticker Dolly series continues to delight tens of thousands of children the world over. Tasked with reinventing Usborne's much loved book series for the digital age, we designed and built what we believe is the most fun, accessible and polished product of its type.
Canongate, iPad, 2010
Created in collaboration with David Eagleman and Canongate, the app encouraged users to explore David's collection of essays on the future of the internet using a unique, non-linear navigational system. We enhanced David's content with interactive 3D models, video and data pulled from the web and provided extensive editorial services, working hand-in-hand with the team at Canongate. A finalist for the Digital Book World Innovation award.