
Popleaf is a tiny software developer based in Cambridge, England.
We lovingly craft brilliant apps and games.
Random House, iPad, 2012
To coincide with the 50th anniversary of Anthony Burgess' classic book, we designed, developed and co-edited this ambitious version of one of the most celebrated novels of the 20th Century. Integrating, for the first time, the author's hand-annotated typescript, a fully synchronised reading by Tom Hollander and an exhaustive library of painstakingly cross-referenced articles, essays, notes and video interviews, we created what we believe to be the definitive edition of the novel. Nominated for the FutureBook Innovation award.
The Usborne Foundation, Web, 2012
A sprawling, persistent, free online game to aid young children learn phonics. Undoubtedly our most ambitious project to date, we created the orignal concept, designed and built the game, the website, server and backend systems - we even wrote the music! Since launch, the game has grown substantially as our user base has expanded dramatically around the world, quitely picking up tens of thousands of active users. Such is the project's success that we are currently developing both an iPad version and a much expanded sequel.
London 2012 Cultural Olympiad / Discover Children's Story Centre, Web, 2012
Produced as part of the London 2012 festival, StoryCloud is an online library of short stories for children exclusively written and illustrated by some of the best talents in the industry. Using HTML5 technology, we designed and built a web-based platform which offers fully synchronised text and audio narration and fun-filled interactive illustrations, all fully accessible across both desktop computers and tablets.
Usborne Publishing, iPad, 2011 - 2012
Beginning with the chart-topping Sticker Dolly Dressing app and followed by Sticker Dolly Princesses, the Sticker Dolly series continues to delight tens of thousands of children the world over. Tasked with reinventing Usborne's much loved book series for the digital age, we designed and built what we believe is the most fun, accessible and polished product of its type.
Canongate, iPad, 2010
Created in collaboration with David Eagleman and Canongate, the app encouraged users to explore David's collection of essays on the future of the internet using a unique, non-linear navigational system. We enhanced David's content with interactive 3D models, video and data pulled from the web and provided extensive editorial services, working hand-in-hand with the team at Canongate. A finalist for the Digital Book World Innovation award.